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Call of Duty: Infinite Warfare

MARTIANS ARE BAD – EARTHLINGS ARE GOOD

Martians are bad – Earthlings are good. This is the thing, which the developers of Infinity Ward from the first seconds of gameplay aggressively tried to put into players’ heads.

This time, players will have to get used to play for Nick Reyes – a warrior of the S.C.A.R. squad and, later, a captain of a capital ship "Retribution." The character is selfless, enterprising and valiant in actions for this post, but all these qualities are pictured as if at the matinee in kindergarten. He is so positive and what is most importantly, the captain’s surrounding is very often also such "idealists" , who could compete with each other in patriotism and more heightened sense of duty, if they had some free time.

These imaginative nuances make all colleagues of Reyes shamelessly the same, in spite of the different faces, voices, race and even sex. The focus this time was clearly made on emotions and empathy, but who needed to address all these feelings and why, isn’t clear until the very end. However, nothing has fulfilled the main task - to plunge players into the history and kinship with the key characters.

What about antagonists, it's not entirely clear to anyone who is who: all of these guys had neither any sane adult motivation, nor prudent "evil evil”. They, like children, just want to destroy everything they don’t like, and if they are not allowed to do it, they start making canonical frightening speeches, and so on. Something is wrong with all these negative heroes. They are bad just because the game authors said that they are so and filled them with all the stereotypical negative qualities. 
Coherent prehistory of becoming the villain - not this time; unusual image and charisma - is not the case; direct and developing interaction and disclosure - the wrong address.

At least, fights became neither worse nor better. There were more frequent forced departures at an assault fighter plane added, which perhaps had to give a sense of freedom and certain variability, but, in fact, they did not. But, of course it is not necessary for Call of Duty to change the approach to the implementation of the shooter component. Let the shooting range remains shooting range.

There is also the aesthetic side of the approach to becoming oneself in the game. What was amusing is an option of application of a unique pattern on the personal fighter plane. Seriously, very atmospheric thing, especially when players consider that they see it, only when climbing into the plane at the start of the mission.

It is good that players can enjoy the local areas. Some units of IW have worked on them properly. Surrounding locations are well-detailed, as well as the landscapes were worked out with due approach and knowledge of the business. There are moments that are generally pleasant and surprising, like, for example, a cruisers parade over Prague.

In the case of Infinite Warfare, an adequate impression of the multiplayer part of the game can appear fully, only after a couple of hours spent in it. Although the majority of elements and the general concept migrated to the IW, the multiplayer of the new game is, without any exaggeration, original.

Special features of each type of fighter are to some extent similar to the tricks of the games predecessor, with a few changes and corrections, but they perform the same task and in the same way. All in all, even an experienced web multiplayer CoD player in IW will discover one of its (multiplayer) versions, with its characteristics and approaches to the action.

In short: The new Call of Duty: Infinite Warfare. A miracle happened? Of course, not. The story and its presentation are still quite weak. The developers didn’t manage to invent anything new by the atmosphere. Regarding the network key of the game, everything is still high quality, balanced, originally filled with content and provides long hours of leveling and all sorts of additions in the future.

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